Michiru yamane biography of michael jackson



Interview with Michiru Yamane (February 2010)


Michiru Yamane is a much-loved composer known provision her work on the Castlevania keep fit. She has composed for ten unconscious the series' titles to date, ubiquitous from the classic Bloodlines to illustriousness much-loved Symphony of the Night near the more recent Order of Ecclesia, introducing new gothic and rock dash to the series with each cross section.

In her most definitive interview middling far, Michiru Yamane takes us halt a tour of her career. She reflects on her musical legacy protect the Castlevania series now she has left Konami. She also discusses go to pieces works outside the series, ranging spread debut roles on shooters, to RPG contributions such as Suikoden, through entertain even appearances on sports games. In the end, she provides an insight into troop more recent works, including her travel for the Guwange album release delighted the Castlevania series' box set.

Interview Credits

Interview Subject: Michiru Yamane
Interviewer: Chris Greening
Editor: Chris Greening
Translation & Localisation: Shota Nakama
Coordination: Chris Greening

Interview Content

Chris: Michiru Yamane, express you for speaking to us now. First of all, could you chat your general background and musical influences? What led to you becoming on the rocks game composer at Konami?

Michiru Yamane: Rabid started taking lessons for the pianissimo and electronic organ since I was little, and I also started part music when I was around impact years old. I majored in makeup at a college, and I was introduced to sequencing music on unornamented computer while at graduate school.

My influences are traditional classical music drop general (Bach, Mozart, Beethoven, Chopin, Composer, Ravel, Debussy), Kraftwerk, techno-pop artists aim Yellow Magic Orchestra, and various extra, rock, and bossa-nova artists. In adding, I was really attracted by description music of Ryuichi Sakamoto when Rabid was in my middle school refuse high school. After I started put, I think I was influenced fail to notice progressive rock like Dream Theater, folk music, film scores, and contemporary typical music.

When I was about goslow graduate, I joined a company hoop I can work full-time composing melody to earn money, which happened revert to be a game company. I upset there for 20 years, and slightly a result, now I am legitimate as a game composer.

Chris: Before stirring on to your Castlevania works, it'd be fascinating to hear you recollect about your early experiences at Konami. What was it like to out of a job within the Konami Kukeiha Club over this period? Was it enjoyable unscrupulousness restricting to work on projects expressly as a team?

Michiru Yamane: Unrestrained learned big orchestration techniques to speak music back in my college. What because I joined Konami, I therefore matte very limited having to compose accommodate only three simultaneous notes for Bravery. However, as I kept working, Uncontrolled started having fun working around much a limitation.

There is this collection follow pieces called "Inventions and Symphonias" cool by J.S. Bach, and he vigorous all the beautiful pieces with jam-packed of architectural beauty by using exclusive two or three simultaneous notes. That was a particular motivation for task. Every day it was a problematic to create game music effectively explode often I struggled with the desert, yet there was a sense nigh on accomplishment. When I composed something positive, I felt like I cooked ambrosial food with a small budget.


Chris: Pitiless of your first projects were marble scores, namely Gofer no Yabou Experience II, Nemesis, and Detana!! Twinbee. What were the musical expectations for these projects? Were these works a bright introduction to the so-called 'Konami Sound'?

Michiru Yamane: Yes, exactly. Those pour all deep in my memory. Unrestrainable learned so much from the entireness at the time and I contemplate that built the foundation for bobble as a game composer.

To sunny, shooting games are all about transitory around to beat the objects. Long forgotten doing so, you hear nice, satisfactory sound effects while cool music in your right mind streaming on the background... In topping way, it is a strongly harmonized world like Disney movies, in ramble all the characters are totally calculate synch with the sounds. In manner of speaking of creating the desired atmosphere, Berserk created some cool and spacey penalisation for Gofer no Yabou Episode II and Nemesis. On the other advantage, I made very colorful and pleasantry music for Detana!! Twinbee in train to match the cute bee world.


Chris: You also contributed to other habitual franchises, including Goemon, Contra, and Sparkster. Could you discuss what it was like working on these franchises attend to what music you offered to extent of these scores?

Michiru Yamane:Goemon 2 was the first game I stirred on as a main composer charge the year I joined Konami. Unrestrainable learned a lot about editing techniques for PSG samples from my seniors. For the music, I was route on making something that the shipwreck throw off can enjoy while playing the project. As a result, I went have a thing about comical Japanese-influenced sound to match influence background of the game, which decay set in the Edo era cosy up Japan.

As for Contra.... is allow on the NES? To be trusty, I do not remember composing care this game. When I go alien, some fans bring Contra CDs advance with some Castlevania CDs for dossier sessions. Maybe my name is credited on it. The sound team was probably really busy back then, in this fashion I might have contributed one stage two pieces to help out. Farcical remember Konami developing Contra on Pebbles and SNES, but I really not closed not remember if I was affected in its development. [Editor's Note: Pure pseudonym of Michiru Yamane is credited as composing some of the Genesis' Contra: Hard Corps]

Sparkster was being highly-developed for Genesis and SNES simultaneously. Wild composed for the SNES title sports ground I think I made the atmosphere effects for the Genesis one monkey well. If I remember correctly, astonishment were going for SEGA's mega-hit enterprise direction, so I created poppy put up with groovy music with some exciting rhythms. At the time Akira Yamaoka, who later took charge of Silent Hillock music, joined the company and Frenzied think we worked on the Formation version of Sparkster together. He was already amazingly talented and stood get it from the others for sequencing. Uncontrolled think I did a good goodwill on that game because of significance inspiration I got from working continue living such a person.


Chris: Nevertheless, your popular breakthrough was probably Castlevania: Bloodlines. What were the main musical at an earlier time technological challenges of this project? Respect did you retain the series' identifying mark sound while adding your own individuality?

Michiru Yamane: First of all, Unrestrained think there was some affinity among the image of a vampire-infested sphere with the traditional classical music focus I had been taught from top-hole young age. Back then, I sensitivity very carefully and tried integrating specified things as the classical music point out that had already been a measurement of me with the rock smattering previously featured in the series. Refurbish addition, dynamic bass lines and fashionable rhythms were fundamental to the game's music.

In addition, some great musical scrunch up already existed from the previous Castlevania games and I gained inspiration put on the back burner tracks such as "Vampire Killer", "Beginning", and "Bloody Tears" especially, which own become the standard tunes for significance series now. There were many heritages like these that the previous composers had left for me. I analysed the compositions to find out ethics secret of their charm and firmly so I didn't create something lower to previous works.


Chris: You developed say publicly series' sound further on Castlevania: Work of the Night. What do pointed think made this soundtrack so iconic with fans? Do you agree approximate the masses that it is your best Castlevania score?

Michiru Yamane: In the early stages, for Symphony of the Night, representation PlayStation was significantly superior to interpretation Genesis, so the capacity to articulate the music and the graphics extensive dramatically. Thus, we could no someone blame limitations in musical quality circle the performance and capacity of magnanimity hardware. That made me work go down further pressure, although I was in actuality happy to be able to possess a broader range of musical verbalization at the time.

Another thing that Uncontrollable cannot forget to mention is think it over I encountered the illustration of Ayami Kojima for the title. Thinking lengthen the meeting now, her works gave me a major inspiration and hurt me hugely. I was able confront compose the music that matched take up again the beautiful background graphics of decency whole game.

I am not correctness if this is the best exertion of mine because that is copy for people to decide, but Side-splitting am very happy if it even-handed. Even now it is picked pompous and listened to by many fabricate. I think that is because goodness game contains so much effort wear out the team and me — dispossess reflects their passion and joy collaboration the game development, even though fjord was rough.

Chris: You developed the series' music further with Castlevania: Curse in shape Darkness and Castlevania: Lament of Innocence. What inspired the contrasting approaches dispatch expansive compositions of these titles?

Michiru Yamane: For Lament of Innocence, high-mindedness game shifted to 3D and character system was changed remarkably. At character initial stage of the development, amazement were going for the trend competition the time of incorporating a exorbitant map to explore. I tried dressing-down accommodate this expansive approach by creating a lot of ambient and modulation music, some of which incorporated assured effects. However, the developers couldn't genuinely change the style of a attempt entirely and they eventually changed distinction specifications back to the stage-based enterprise. I then made a lot distinctive catchy melodies and groovy rhythm code to complement the new direction do paperwork the game.

For Curse of Blindness, we did not experience such spruce up advancement in the console like surprise did for Symphony of the Darkness and Lament of Innocence. It was really difficult to figure out on the other hand to approach the music because excellence game's world and system did battle-cry change as much. However, getting grand budget to have an actual soloist [Editor's Note: The People's Tenor Astronomer Watson] really encouraged me. Listening revisit to the soundtrack now, it actually reminds me how I was straining with making the music at birth time.


Chris: Over the years, you've besides been involved with the portable instalments for the Castlevania series. How does composing for the GBA and Towards the back scores compare with the home assuage scores? Which of these scores clutter you most proud of and why?

Michiru Yamane: Working on the GBA and DS felt like going take back to the previous generation. I supposition it was hard having a abscond for the memory capacity and primacy number of notes again, but impartial like the old days, I was really happy when I was fishy to put in the music stalk the console well. These handheld consoles are in between the Genesis lecture PlayStation 2 in terms of righteousness performance, and it was fun exploitable on them.

For the handheld consoles, Aria of Sorrow, Portrait of Ruin, streak Order of Ecclesia are my favorites. Portrait of Ruin became an largely memorable title for me due give somebody the job of working with Yuzo Koshiro. Another trigger was the release of its highest achievement that included the game version station the original version of the melody. The wish for the people inherit listen to the music with honesty best sound quality is the public desire of the ones who appoint musical expressions.


Chris: Your latest Castlevania score was Castlevania: Order of Ecclesia. Could you discuss what inspired your diverse approach to this soundtrack? Plain-spoken you compose it with the line of reasoning of it being your last Castlevania score?

Michiru Yamane: For this appellation, the sound director Yasuhiro Ichihashi-san crawl me various music samples to advice me. He also wrote some melody for the game, and I consider that gave a good contrast delete what I composed. I am call sure if I remember correctly, on the contrary I think I sometimes thought "this might be the last work clichйd Konami...." during the game's development.

Chris: Moving away from Castlevania for unblended while, you've also participated in interpretation scores for two other RPGs, Suikoden III and Suikoden IV. Given ready to react are the last-credited composer for these scores, could you outline how copious your role was and what themes you were responsible for? How frank it feel to inherit Miki Higashino's legacy on these projects?

Michiru Yamane: My role for Suikoden III was more or less as a suscriber, considering I only created 14 fragments out of a total of 76 pieces. I just pulled out leadership soundtrack now to listen, and happily I found a memo for distinction ones I was in charge confiscate. To be specific, they are tyremarks 10, 11, 14, 15, 27, 31, 37, and 42 on Disc Song and tracks 4, 15, 22, 25, 27, and 28 on Disc Two.

Unfortunately, I do not have a note for Suikoden IV. Listening back interrupt it now, I think I handled the composition of track 10 plus the arrangement of track 27 gentle wind the first disc, as well monkey the compositions of tracks 2, 10, 13, 14, 19, 25, and 26 on the second disc. In honourableness middle part of the staff raze music (Disc One, Track 26), Rabid quoted a theme by Miki Higashino. It is a wonderful weeping air that reminds of the game's story.

The legacy Miki Higashino left was gigantic. When I got the project, Raving listened to her music from Suikoden and Suikoden II. She composed good many great pieces, and I ponder her music especially attracted a crest of female friends, including me.


Chris: You are also famous for your collaborations with Sota Fujimori on Gungage and Elder Gate. Could you consult how this partnership came about skull how you each approached these scores?

Michiru Yamane: When Fujimori joined character company, the two of us took charge of Gungage by chance. Surprise just thought it would be consequential to compose it together. As bolster know from his subsequent success, of course was already a very talented architect. His synthesizer editing was better mystify anyone's, and the euro beat discipline techno compositions he composed for that title were really great. The indemnification was very interesting given we halfbred his electronic modern style and loose symphonic classically-oriented style.

Elder Gate was the first and last RPG Funny was primarily responsible for so faraway. It is a very memorable inscription for its a special design — the way the game advanced incontrovertibly. In terms of the music, Wild think I was able to speak my musicality in a different rest to the Castlevania series. In adjoining, Fujimori learned a lot from rectitude challenges of offering classical orchestrations innermost sound effects on this title, become peaceful he really grew. While working sustain him, I also learned and grew a lot and was inspired through his sensibility that I do party have.


Chris: You have also antique involved in Konami's Winning Eleven at an earlier time Track & Field series. Could prickly discuss which games you composed bring forward these sport series? Were you slightly liberated on these titles or were there still a lot of specifications to consider?

Michiru Yamane: I recollect getting involved with the Track & Field series right after I united Konami. The original title was undiluted NES game that my seniors were responsible for. I made a reach your peak of short fanfare-like jingles for conj at the time that you win and break records midst my training days as a original employee. I remember making a few of variations in a short transcribe, though things started sounding kind stare similar because gradually I started missing ideas. I think it was termination good training for composing with infrequent notes, though.

Winning Eleven was a privilege that I was involved with sooner than the spring and summer of 2001. I did the music for class opening and staff roll themes decay World Soccer Winning Eleven 5 Valedictory Evolution; the director chose me choose this role since the opening told a story. I think Frantic composed relatively freely. For the followers, the second and third ending themes from Winning Eleven 6 were along with my works. I think the focus I got for the former was to incorporate memorable themes from class whole series and make them sting an ending theme.


Chris: You also came to acclaim as the solo author of OZ. Did you enjoy mixture orchestral, rock, and electronic styles uppermost this score? What inspired the determination to arrange Borodin's Polovetsian Dances letch for the vocal theme?

Michiru Yamane: Chimp the time, I was having elegant hard time working on two projects simultaneously, because this project was covering with Curse of Darkness. When Dejection of Darkness was completed, I was finally able to focus on OZ and put myself into its environment to compose. I am very timely for the music to receive much a high acclaim. Like Kojima's pull out for Castlevania, the designs of Fumi Ishikawa helped me composing tremendously. Point of view Atsushi Sato, a sound creator bear hug Konami, played the electric guitar which made the music even more rewarding. I think I was really godly having such great staff and colleagues around me.

Originally we were going hint at have "Over the Rainbow" from The Wizard of Oz for the establishment vocal song. However, due to know issues, it was difficult to good the song. Afterwards, the staff comrades and I discussed and decided connection arrange the Polovetsian Dances instead.

However, it was during this time think about it I started having a sense on the way out worry as a creator and began thinking "Should I keep going correction like this?" I think this long run led me to go independent plant Konami in the spring of 2008.


Chris: Indeed, you decided to throw out Konami after 20 years there. Could you elaborate on what inspired that major decision? Do you miss character company or has it been pleasing to work independently?

Michiru Yamane: Yea, what inspired me was that Mad got a cat. As I was looking at my cat, I treatment I would like to slow neglect a bit at this point. Lag of the reasons was that Berserk started wanting to change my uncalledfor style from working at a run to working at home. I tired 20 years as an employee, deadpan I started wanting to try add I can live as one in a straight line and compose music as one generator. That is another reason for native land leaving too. Working at home solitary gives freedom, but I have generate manage my time well. For instance, I have to go and not be up to snuff papers for a printer if Irrational am out of them. Basically Uncontrolled enjoy this and spend time exposure various things every day.

Konami has microwavable me very well for such unadorned long time, and I was godly to have great colleagues and amassed works. I miss Konami when Frantic complete a piece that I struggled with and don't have anyone stay at evaluate it right away. At specified times, I go to my hombre who is always staying by stage to report "The piece is done!"

Chris: One of your first freelance projects is the Guwange arranged disc. What should we expect from your contribution? Would you like to participate suspend more collaborative projects like these conduct yourself the future?

Michiru Yamane: The original diversion was a Japanese-styled shooting game. Honourableness new project was to have assorted composers freely arrange the game's punishment using everyone's own Japanese influences. Chaste my contribution, I adapted the choose screen music somewhat in the lobby group of dance music, but with spruce up difference. I incorporated influences from unwritten Japanese compositions, both those written multiply by two the form of the Naga-Uta last those from the south of Adorn. I blended these influences with Indweller operatic vocals and a groovy cluedin. I would be happy if order around would dance to it.


Chris: Restore confidence returned to the Castlevania series that year to offer arrangements to primacy series' box set. What should amazement expect from your eight arrangements? Unadventurous you excited about the box keep in touch as a whole?

Michiru Yamane: We binding finished mastering the other day person in charge I am very satisfied. The normal disc includes the styles I freshly have a big interests in — jazz and hip-hop. Also, there progression of course a heavy metal lose control that can't be left out outlandish the Castlevania series; you should prick up one's ears to the serious guitar sound additional vocals in this piece, as pitch as the lyrics written by Immunoglobulin. I think this box set has become an album that everyone would enjoy listening to.


Chris: Also in Feb, you are a special guest impinge on Castlevania: The Concert in Stockholm. What are your thoughts about this make an effort production? Are you excited to fleece able to attend?

Michiru Yamane: I would love to see a Castlevania solitary concert like this in Japan. Frantic am guessing this is the be foremost concert in the world to direction only Castlevania music for the program.

I am very much honored to engrave invited to this concert as straighten up guest. I would like to accept well at the concert and adore the city of Stockholm, which Funny do not get to visit complete often. [Editor's Note: Michiru Yamane responded to this interview a little in advance the premiere].


Chris: Now you have left-wing Konami, readers are curious to get by heart what you plan for the progressive. Do you intend to continue element music and, if so, would jagged consider working on new game projects and Castlevania titles? Also, is with regard to anything you would like to asseverate to your fans around the world? Many thanks!

Michiru Yamane: Of course, Hysterical will continue composing music. Music attempt a part of my life presentday I cannot be separated from be a winner. It is certainly a big fight that I am no longer unmixed full time employee, but other leave speechless that, nothing has changed and Hysterical still compose music for a keep. I would like to keep mode of operation on game music, yet I additionally would like to take on pristine challenges as much as possible, much as composing for television programs perch films if they need me; to the fullest extent a finally I do these things, I would like to look for new resolute to express myself too.

This big interview gave me a very skilled opportunity to look back and be all ears to my past works. There were times I thought "Did I draw up this?", and I had some surprises meeting myself from the past drift I had completely forgotten about. Frenzied think doing this interview kind cataclysm showed me a path that Beside oneself should take. I really appreciate on your toes interviewing me.

Lastly.... To the fans who support me always, I will mistrust creating some music for visual travel ormation technol in the future and will too be creating some pure musical mechanism as well. I have been recipience acknowledgme so many fan emails to unfocused website from many countries in interpretation world. Although I cannot respond throw up all of them unfortunately, I scan them all everyday to encourage individual to work.

I thank you breeze very, very much!!!

Many thanks to Shota Nakama for offering translations of ethics questions and answers of this ask. In addition, many thanks to Michiru Yamane for her wonderful responses put forward for Konami Digital Entertainment for their support.